Rakasta

Setting Information
The Rakasta are a tribal race that settled on the Isle of Dread. As nomads, hunters, and wanderers, they take naturally to new places, and are defined by curiosity.

Physical Description: The Rakasta range in height from 5 to 7 feet, and the females are generally slightly smaller than the males. They are lean, furred humanoids with feline faces, and the vast majority are orange with black stripes. While humans often refer to them as “humanoid tigers,” and some ignorant souls mistake them for the evil Rakshasa, they aren’t fond of either comparison – they dislike the Rakshasa as much as any other mortal, and, in response to the first comparison, they would say, “A tiger is a tiger and a person is a person. Why would you try to make a person a tiger?”

Alignment: The Rakasta are often neutral or chaotic, and usually Good. They enjoy new experiences, and will occasionally act to make things more interesting, but they are rarely spiteful or ill-spirited.

Religion: The ancient influence of the High Elves on Rakasta culture has left a deep respect for Corellon in their people. They often pray to animistic spirits as well, but are open to the worship of nearly any deity whose power is displayed to them.

Language: The native tongue of the Rakasta is Dread, the language of the Isle of Dread. They have a natural gift for languages, though, and adventuring Rakasta, as well as those with significant exposure to mainland culture, learn Common quite easily.

Names: Rakasta have two names, a given name and a clan name. Since all Rakasta in a given clan use the same clan name, they only make use of their clan name at all while interacting with outsiders.

Male Names: Hirameki, Jiro, Kamaggi, Kaminari, Kenju, Myojo,

Female Names: Kitahara, Lyn, Tamokka, Mayeek

Clan Names: Fuurifesu, Katamura, Katayama, Tomokato

Game Rules Information
Ability Score Adjustment: Dexterity +1, Constitution +1

Size: Medium

Speed: 30 feet

Keen Senses: You have advantage on Wisdom (Perception) checks and on Wisdom (Survival) and Intelligence (Search) checks made to find tracks or hidden objects.

Claws: You have the ability to attack with your claws, dealing 1d6 damage. Your claws are a finesse weapon, a light weapon, and you are always proficient with them.

Pounce: You can make a pouncing attack by moving at least 10 feet and attacking. You make two claw attacks.

Gift for Language: You speak Dread and Common. At any time that you learn a language, you learn one additional language.

Low-Light Vision